The Wilderness Years
Once Acclaim had gone down in flames, I found it very difficult to find work in Manchester. Surprisingly, for such a large city, there were very few game studios around. I eventually took on a contract position at Visual Science, in Dundee. It was only going to be for a couple of months, helping them out on some (yawn) audio stuff.
Dundee is an interesting place. Home of the Beano and Lorraine Kelly, it's pretty remote, snows a lot and, surprisingly, it is one of the main hubs in the UK for games studios. My biggest problem when I arrived was that I couldn't understand a word anyone was saying. Years later, when I left, I was still none the wiser.
I was working on Carmageddon 3, and another car game, the name of which escapes me. I worked my couple of months, then was surprisingly offered a full time position. I hadn't planned on staying in Dundee - I was very happy in Manchester - but a job's a job, so I stayed.
Regular as clockwork, in February 2006, the company went bust and we were all laid off yet again.
I sensed a pattern emerging.
Luckily, some entrepreneurial employees decided to start up their own studio, and invited me to join them - disaster was averted - and Cohort Studios was born.