40 years' coding experience. Built into every app.
Nearly 40 years of writing games, composing sounds, building tools, and all the other bits nobody sees. Now, co-founder of Doubleslash Studio - websites and apps, built by hand, planned properly, explained plainly.
Message sent.
Thanks. Your enquiry is with Doubleslash Studio. Expect a plain-English reply, usually within one working day.
Back to the workThe best of the rest.
Forty years is a lot of credits. Here are the headliners.
Cue Interactive · 2022-2024
Multiplayer Tank Simulator
A networked tank simulator for use by a military-vehicle manufacturer and used to train real crews. Built on Unreal Engine 5, C++, and a custom hardware rig.
SEGA · 2021
Men In Black
Designed and co-programmed the worldwide arcade release in Unity - including speech, SFX and Arduino cabinet lighting.
Jagex · 2011-2014
RuneScape
The world's largest MMORPG. I took its audio from 8-bit Ogg Vorbis to live orchestral recordings, and became its first ever voice actor - a talking rock!
MicroProse · 1994
X-COM: Enemy Unknown
Now considered one of the greatest PC games ever made, and it very nearly wasn't. After wrangling the sound effects and audio code, I'm still being interviewed about it decades later.
MicroProse · 1994
Transport Tycoon
Chris Sawyer's masterpiece, written solo in pure assembler. I created the audio code and the in-game jukebox, with music compression fans still can't crack.
MicroProse · 1990
F1 Grand Prix
Geoff Crammond's benchmark racing simulator, across both instalments. I was responsible for the sound design and audio code.
Got an idea that needs building?
Whether it's an app, game, simulation, or tool - send me a message.