40 years' coding experience. Built into every app.

Nearly 40 years of writing games, composing sounds, building tools, and all the other bits nobody sees. Now, co-founder of Doubleslash Studio - websites and apps, built by hand, planned properly, explained plainly.

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The best of the rest.

Forty years is a lot of credits. Here are the headliners.

Cue Interactive · 2022-2024

Multiplayer Tank Simulator

A networked tank simulator for use by a military-vehicle manufacturer and used to train real crews. Built on Unreal Engine 5, C++, and a custom hardware rig.

SEGA · 2021

Men In Black

Designed and co-programmed the worldwide arcade release in Unity - including speech, SFX and Arduino cabinet lighting.

Jagex · 2011-2014

RuneScape

The world's largest MMORPG. I took its audio from 8-bit Ogg Vorbis to live orchestral recordings, and became its first ever voice actor - a talking rock!

MicroProse · 1994

X-COM: Enemy Unknown

Now considered one of the greatest PC games ever made, and it very nearly wasn't. After wrangling the sound effects and audio code, I'm still being interviewed about it decades later.

MicroProse · 1994

Transport Tycoon

Chris Sawyer's masterpiece, written solo in pure assembler. I created the audio code and the in-game jukebox, with music compression fans still can't crack.

MicroProse · 1990

F1 Grand Prix

Geoff Crammond's benchmark racing simulator, across both instalments. I was responsible for the sound design and audio code.

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